Other notable uses of this feature include getting an item that sells for a lot of money and getting a hand crossbow to give to a party member and overcome the slight issue of it not being available as part of the Ranger starting equipment.Į quipment – this is what we care about the most here. I guess it’s up to DM discretion whether this is a magic weapon or not so I will not assume it is one here(if you do get the option, I recommend picking up a magical shortbow to help with default kills and slightly boost the DPR of danse macabre). This means we get a “token” from our mentor – one of the options listed in the feature’s description is “a weapon”. ![]() What can I say, I like money.īackground Feature – we’re going to swap the default feature for Inheritor from Van Richten’s Guide to Ravenloft. The second language choice will enable us to communicate with summoned demons. Languages – we can speak Common and Abyssal. Both are relevant for downtime activities – scribing scrolls and harvesting poison. Spider Climb – 35ft speed is great for kiting, and only gets better when we hit level 3 and get to fight things from the ceiling.ĭeathless Nature – we no longer need to breathe.Īncestral Legacy – proficiency in Arcana and the Poisoner’s Kit. Unsurprisingly, I still take the ceiling enjoyer race on everything I can. This build was inspired by the Generous Stoner build on Nystul’s Magic Website, and it got me thinking just how much untapped potential there might be in the Warlock class(and not just Warlocks). I just really love Warlocks, but you probably knew that already. ![]() Once again, I find myself returning to the Warlock class to make another build.
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